迷宫游戏

作者在 2008-01-18 22:36:55 发布以下内容

我自己编的一个迷宫游戏,呵呵……
        一起学习一下~~~~
一共有3关,编地图麻烦就编了3关!!!
    因为时间的关系界面化、倒记时都没加,有兴趣的朋友自己加!!!
呵呵……

下面是源代码

 

#include"stdio.h"
#include"bios.h"
#define LEFT 75
#define RIGHT 77
#define UPPER 72
#define DOWN 80
#define ESC 27
int djs()
{
int i,x=0,y=0;
printf("\n\t\t\tJu Li Tui Chu Shi Jian:");
for(i=9;i>=0;i--)
{
sleep(1);
printf("%d\b",i);
if(i==0)
exit();   //结束时间
}
}
/*
仅供参考学习! QQ:53242360
作者:编程小弟
*/
void show()
{
printf("\n\n\n\n\n\n\n");
printf("\t\t    ********************************\n");
printf("\t\t    *   Huan Ying Play Mi Gong!!!  *\n");
printf("\t\t    *   Maker:Lihong               *\n");
printf("\t\t    ********************************\n");
printf("\n\t\t             Are You Ready        \n");
printf("\t\t                   y/n                ");
}
void gameover()
{
printf("\n\n\n\n\n\n\n");
printf("\t\t    ********************************\n");
printf("\t\t    *           Game Over          *\n");
printf("\t\t    *                              *\n");
printf("\t\t    *     Huan Ying Xia Ci Zai Wan *\n");
printf("\t\t    ********************************\n");
djs();
}
void D1()
{
  printf("\t\t\t********************************\n");
  printf("\t\t\t*         Mi Gong You Xi       *\n");
  printf("\t\t\t*           Di Yi Guan         *\n");
  printf("\t\t\t********************************\n");
}
void D2()
{
  printf("\t\t\t********************************\n");
  printf("\t\t\t*         Mi Gong You Xi       *\n");
  printf("\t\t\t*           Di Er Guan         *\n");
  printf("\t\t\t********************************\n");
}
void D3()
{
  printf("\t\t\t********************************\n");
  printf("\t\t\t*         Mi Gong You Xi       *\n");
  printf("\t\t\t*          Di San Guan         *\n");
  printf("\t\t\t********************************\n");
}
union keyboard
{
unsigned int KeyInfo;
char chKeyBit[2];
};
int GetKey(void)
{
union keyboard unKey1;
while(bioskey(1)==0);
unKey1.KeyInfo=bioskey(0);
return(unKey1.chKeyBit[0]==0?unKey1.chKeyBit[1]:unKey1.chKeyBit[0]);
}
int Tong()
{
clrscr();
printf("\n\n\n\n\n\n\t\t\tGong Xi Ni Tong Guan!!!\n");
printf("\n\n\t\t\t  Chong Xin Kai Shi?\n\n\t\t\t\t   y/n  ?\n\n");
printf("\t\t\t\t    ");
if(getchar()=='Y'||getchar()=='y')
{clrscr();
Map1();
}
else
exit();
}
int Map3()
{
int Key,x=22,y=12;
int Map[20][60]={                                           /*第一個[]高,第二個[]寬*/
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},/*1*/
{0,1,1,1,1,1,0,1,0,0,1,1,1,0,0,0,1,1,1,0,0,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0},/*2*/
{0,1,0,0,0,1,0,1,0,0,1,0,1,0,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,0,0,1,0,0,1,0,1,0,1,0,1,1,1,1,1,1,0,1,0,0,0,1,1,1,0,0,1,1,0},/*3*/
{0,1,0,1,0,1,0,1,0,0,1,0,1,0,0,1,1,0,1,1,0,0,0,0,1,1,0,1,0,1,1,1,1,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,1,1,0,1,0,0},/*4*/
{0,1,1,1,0,1,0,1,0,0,1,0,1,0,1,1,0,0,0,0,1,1,1,0,1,0,1,1,0,0,1,0,0,1,1,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,1,1,0,1,0,1,1,0},/*5*/
{0,1,0,1,0,1,0,1,0,0,1,0,1,0,1,0,0,0,1,1,1,0,1,0,1,1,0,1,1,1,0,1,1,1,0,0,0,0,1,1,0,1,1,1,0,1,1,0,1,0,0,1,0,1,0,1,0,0,0,0},/*6*/
{0,1,0,1,0,1,1,1,1,0,1,0,1,0,1,1,1,1,0,0,1,0,1,1,1,0,1,0,0,1,0,0,1,0,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,0},/*7*/
{0,1,0,1,1,0,1,0,1,0,1,0,1,1,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,1,1,0,0,1,0,1,0,0,0,1,0,0,0,0,0,1,0,1,1,1,0,1,0,0,1,0},/*8*/
{0,1,0,0,1,0,0,1,1,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,1,0},/*9*/
{0,1,0,1,1,1,1,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,1,0,0,1,1,0,1,0,1,1,0,1,0,1,0,1,1,1,0,1,1,1,0,1,0,1,1,1,0,1,1,0},/*10*/
{0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,1,1,1,0,1,1,0,1,0,0,1,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,1,0,0},/*10*/
{0,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,0,1,0,1,0,0,1,0,0,1,1,1,1,1,1,0,1,0,0,1,0,1,1,1,0,0,0},/*12*/
{0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,0,1,1,1,1,0,0,1,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0},/*13*/
{0,1,0,1,1,1,0,1,1,0,0,1,0,0,1,1,1,1,0,1,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,0},/*14*/
{0,1,0,1,0,1,0,0,1,1,0,1,0,0,1,0,1,1,0,1,0,1,0,0,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,0,1,1,1,0,1,0},/*15*/
{0,1,1,1,0,1,1,1,0,1,1,1,0,0,1,0,0,1,0,1,0,1,1,1,0,1,0,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,1,1,0},/*16*/
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,0,1,0,1,0,1,0,1,1,1,0,1,1,0,1,1,1,0,0,1,1,1,1,1,1,0,1,0,0,1,1,1,1,0,1,1,1,0},/*17*/
{0,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,1,0,1,1,1,0,1,0,1,1,1,1,1,0,1,1,0,1,1,1,0,1,0,1,0,0,0,0,0,0,1,1,0,0,1,0,0,1,1,1,0,1,0},/*18*/
{0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,1,0},/*19*/
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0} /*20*/
                  };
int i,j;
  while(1)
  {
  D3();
  for(i=0;i<20;i++)
  {
   gotoxy(10,5+i);
   for(j=0;j<60;j++)
    {
     if(Map[i][j]==0)
        printf("#");
     if(Map[i][j]==1)
        printf(" ");
     if(Map[i][j]==2)
        printf(" ");
    }

  }
  if(Map[y-5][x-10]==2)
  {
    clrscr();
    Tong();
  }
  gotoxy(x,y);
  printf("*\b");
  Key=GetKey();
  if(Key==LEFT&&Map[y-5][x-1-10]!=0)
     x--;
  if(Key==RIGHT&&Map[y-5][x+1-10]!=0)
     x++;
  if(Key==UPPER&&Map[y-1-5][x-10]!=0)
     y--;
  if(Key==DOWN&&Map[y+1-5][x-10]!=0)
     y++;
  if(Key==ESC)
  {
    clrscr();
    gameover();
    break;
  }
  clrscr();
  }
getch();
}
int Map2()
{
int Key,x=11,y=6;
int Map[20][60]={                                           /*第一個[]高,第二個[]寬*/
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},/*0*/
{0,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},/*2*/
{0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0},/*3*/
{2,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,1,0,1,0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,1,0,1,0},/*4*/
{0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,1,0,0,0,1,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,1,0},/*5*/
{0,0,0,0,0,1,1,1,0,1,0,1,1,0,1,1,1,0,1,1,0,1,0,1,1,1,1,0,0,0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,0,1,1,1,1,1,0,1,1,0,1,0},/*6*/
{0,1,1,1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,0,1,0,1,0,1,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,1,0,1,0,1,0,1,0,0,0,1,0,1,1,0},/*7*/
{0,0,1,0,1,1,1,0,0,0,0,1,1,0,1,0,0,1,0,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,0,1,0,0,1,1,0,1,0,1,1,0,1,0,0},/*8*/
{0,1,0,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,0,1,1,0,1,1,0,1,0,1,1,0,1,0,1,0,1,0,1,0,1,1,1,1,0,0,1,1,1,0,0,1,0,1,0,0,1,0,0,1,1,0},/*9*/
{0,1,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,1,0,0,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,0,1,0,0,0,1,0,0,1,0,1,0,1,1,0,1,1,0,0},/*00*/
{0,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,1,0,1,0,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,1,0,1,1,0,0,0,1,0,0,1,1,0,1,1,0,1,1,0,1,0},/*00*/
{0,0,1,1,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,0,0,1,0,1,0,1,0,0,1,1,1,0},/*02*/
{0,0,1,0,0,1,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,1,0,1,0,1,0},/*03*/
{0,1,1,0,0,0,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,0,0,1,0,1,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0},/*04*/
{0,1,0,1,1,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,1,1,1,1,0},/*05*/
{0,1,0,1,0,1,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0},/*06*/
{0,1,0,1,0,1,1,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0},/*07*/
{0,1,1,1,0,1,0,1,1,1,1,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0},/*08*/
{0,0,0,0,0,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,0,0},/*09*/
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} /*20*/

};
int i,j;
  while(1)
  {
  D2();
  for(i=0;i<20;i++)
  {
   gotoxy(10,5+i);
   for(j=0;j<60;j++)
    {
     if(Map[i][j]==0)
        printf("#");
     if(Map[i][j]==1)
        printf(" ");
     if(Map[i][j]==2)
        printf(" ");
    }

  }
  if(Map[y-5][x-10]==2)
  {
    clrscr();
    Map3();
    exit();
  }
  gotoxy(x,y);
  printf("*\b");
  Key=GetKey();
  if(Key==LEFT&&Map[y-5][x-1-10]!=0)
     x--;
  if(Key==RIGHT&&Map[y-5][x+1-10]!=0)
     x++;
  if(Key==UPPER&&Map[y-1-5][x-10]!=0)
     y--;
  if(Key==DOWN&&Map[y+1-5][x-10]!=0)
     y++;
  if(Key==ESC)
  {
    clrscr();
    gameover();
    break;
  }
  clrscr();
  }
getch();
}
Map1()
{
int Key,x=11,y=6;
int Map[20][60]={                                           /*第一個[]高,第二個[]寬*/
                  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},/*1*/
                  {0,1,1,1,1,1,0,1,1,1,0,0,0,0,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0},/*2*/
                  {0,1,0,0,0,1,0,1,0,0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,1,0,0,0,1,1,0,1,0,0,1,0,1,0,0,1,0,0,1,1,1,1,0,0},/*3*/
                  {0,1,0,1,0,1,0,1,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1,1,0,1,0,0,1,1,0,1,0,0,1,0,0},/*4*/
                  {0,1,1,1,0,1,0,1,1,1,1,0,1,0,1,0,1,0,1,1,0,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,0,1,0,1,1,0,0},/*5*/
                  {0,0,0,0,0,1,0,0,1,0,1,1,0,1,1,0,1,0,1,0,1,0,1,0,0,0,0,1,1,1,1,1,0,1,0,1,1,0,1,0,1,1,0,1,0,1,1,0,1,0,0,1,0,0,1,0,1,1,1,0},/*6*/
                  {0,0,1,1,1,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,1,0,1,0,1,0,1,0,0,1,0,1,0,1,0,1,1,0,1,1,1,1,1,1,1,0,0,1,0,1,0,0,0},/*7*/
                  {0,0,1,0,0,1,0,0,1,0,1,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,1,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0},/*8*/
                  {0,0,1,0,1,1,0,1,1,1,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,1,0,1,0,1,1,1,1,1,0,1,0,0,1,0,0,1,1,0,1,1,0},/*9*/
                  {0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,0,1,0,1,0,1,0,1,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0},/*10*/
                  {0,0,1,1,0,0,0,1,0,1,1,0,0,1,1,0,1,0,1,1,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,1,1,1,0,1,0,1,0},/*10*/
                  {0,0,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,0,0,1,0,1,1,1,1,0,1,0,1,0,1,0,1,0,1,1,0,1,1,1,0,1,0,0,1,1,0,0},/*12*/
                  {0,0,1,0,1,0,0,0,0,0,0,1,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,1,0,1,1,0,1,0,0,0,0,1,1,1,1,1,0,1,0,1,0,1,0,0,1,0,1,1,0,1,1,1,0},/*13*/
                  {0,0,1,0,0,1,0,1,1,1,0,1,0,0,1,0,1,0,0,0,1,1,1,1,1,1,0,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,1,1,0,0,1,0,0,1,0,0},/*14*/
                  {0,1,1,1,1,1,1,1,0,1,0,1,1,0,1,0,1,1,1,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,1,1,0,0,0,1,1,1,1,0,0},/*15*/
                  {0,0,1,0,0,0,0,0,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,1,1,0},/*16*/
                  {0,1,1,1,1,1,1,0,0,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,0,0,1,0,1,1,0,1,1,0,0,0,1,1,1,0,0,1,0,1,1,1,1,1,0,1,0,0},/*17*/
                  {0,1,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,1,0,0,1,0,0,1,0,1,0,0,1,1,1,1,0,0,0,0,1,1,1,0,1,0,0,1,0,0,1,1,2},/*18*/
                  {0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,1,1,0,0,1,1,1,0,0,0},/*19*/
                  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} /*20*/
                  };
int i,j;
  while(1)
  {
  D1();
  for(i=0;i<20;i++)
  {
   gotoxy(10,5+i);
   for(j=0;j<60;j++)
    {
     if(Map[i][j]==0)
        printf("#");
     if(Map[i][j]==1)
        printf(" ");
     if(Map[i][j]==2)
        printf(" ");
    }

  }
  if(Map[y-5][x-10]==2)
  {
    clrscr();
    Map2();
    exit();
  }
  gotoxy(x,y);
  printf("*\b");
  Key=GetKey();
  if(Key==LEFT&&Map[y-5][x-1-10]!=0)
     x--;
  if(Key==RIGHT&&Map[y-5][x+1-10]!=0)
     x++;
  if(Key==UPPER&&Map[y-1-5][x-10]!=0)
     y--;
  if(Key==DOWN&&Map[y+1-5][x-10]!=0)
     y++;
  if(Key==ESC)
  {
    clrscr();
    gameover();
    break;
  }
  clrscr();
  }
getch();
}
main()
{
show();
printf("\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b");
if(getchar()=='y')
{clrscr();
Map1();
}
else
exit();
}

 

大小: 22.2 KB
版本: V1.0
出品: 本站原创
来源: 本地
语言: 简体中文
授权: 免费
本地下载[1]: 迷宫游戏.rar (下载后,请将文件重命名为 迷宫游戏.rar 方可正常使用)
C 技术 | 阅读 1438 次
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