拼图

作者在 2020-02-09 23:56:02 发布以下内容

item.js


cc.Class({
    extends: cc.Component,

    properties: {
        picSprite: cc.Sprite,
        frame: cc.Node,
        cfg: null,
        moveStartCb: null,
        moveEndCb: null
    },

    // LIFE-CYCLE CALLBACKS:

    // onLoad () {},

    start() {

    },

    // update (dt) {},

    initPic(cfg, moveStartCb, moveEndCb) {
        this.cfg = cfg;
        this.moveStartCb = moveStartCb;
        this.moveEndCb = moveEndCb;

        this.__initNode();
        this.__initSprite();
        this.__initFrame();
        this.__initTouch();
    },

    setItemPosition(x, y) {
        this.cfg.posX = x;
        this.cfg.posY = y;

        this.__resetItemPosition();
    },

    __initNode() {
        let cfg = this.cfg;

        this.node.setPosition(cfg.posX, cfg.posY);

        // 这里要给父 Node 指定大小,因为之后要实现拖动父 Node
        this.node.setContentSize(cfg.w, cfg.h);
    },

    __initSprite() {
        let cfg = this.cfg;
        let rect = cc.rect(cfg.x, cfg.y, cfg.w, cfg.h);
        this.picSprite.spriteFrame = new cc.SpriteFrame(cfg.texture, rect);
        this.picSprite.node.setContentSize(cfg.w, cfg.h);
    },

    __initFrame() {
        let cfg = this.cfg;

        this.frame.setContentSize(cfg.w, cfg.h);
    },

    __initTouch() {
        let self = this;
        this.node.on(cc.Node.EventType.TOUCH_START, function (event) {
            self.moveStartCb = self.moveStartCb || function () {
            };
            self.moveStartCb(self.node);
        }, this.node);

        this.node.on(cc.Node.EventType.TOUCH_MOVE, function (event) {
            this.opacity = 100;
            let delta = event.touch.getDelta();
            this.x += delta.x;
            this.y += delta.y;
        }, this.node);

        this.node.on(cc.Node.EventType.TOUCH_END, function () {
            this.opacity = 255;

            self.moveEndCb = self.moveEndCb || function () {
            };
            self.moveEndCb(self.node);
        }, this.node);
    },

    __resetItemPosition() {
        this.node.setPosition(this.cfg.posX, this.cfg.posY);
    }
});
item-manager.js



cc.Class({
    extends: cc.Component,

    properties: {
        itemPrefeb: cc.Prefab,
        endManager: cc.Node,
        timer: cc.Node
    },

    // LIFE-CYCLE CALLBACKS:

    // onLoad () {},

    start() {
        let self = this;

        // 初始化变量
        self.__initParams();

        for (let i = 0; i < 9; i++) {
            let node = cc.instantiate(self.itemPrefeb);
            node.parent = self.node;
            self.items.push(node.getComponent('item'));
        }

        // 加载 Texture
        cc.loader.loadRes("pic", cc.Texture2D, function (err, texture) {
            self.curTexture = texture;
            self.__initItems();
            self.__shuffleItemPos();
        });
    },

    // update (dt) {},

    __initParams() {
        this.items = [];
        this.curTexture = null;
        this.picHeight = 540;
        this.picWidth = 810;
        this.maxIndex = 0;
    },

    __initItems() {
        let self = this;

        let itemWidth = self.picWidth / 3;
        let itemHeight = self.picHeight / 3;
        let itemIndex = 0;
        let posY = 0;
        let posX = 0;

        for (let l = 0; l < 3; l++) {
            posY = (1 - l) * itemHeight;
            for (let r = 0; r < 3; r++) {
                posX = (r - 1) * itemWidth;

                let item = self.items[itemIndex];
                item.initPic({
                    texture: self.curTexture,
                    x: itemWidth * r,
                    y: itemHeight * l,
                    w: itemWidth,
                    h: itemHeight,
                    posX: posX,
                    posY: posY,
                    index: itemIndex
                }, self.__moveStart, self.__moveEnd);

                itemIndex++;
            }
        }
    },

    __shuffleItemPos() {
        let self = this;

        for (let i = 0; i < self.items.length; i++) {
            let randomSeed = Math.floor(Math.random() * (self.items.length));
            let item = self.items[i];
            let rItem = self.items[randomSeed];
            let x = item.cfg.posX;
            let y = item.cfg.posY;

            item.setItemPosition(rItem.cfg.posX, rItem.cfg.posY);
            rItem.setItemPosition(x, y);
        }
    },

    __moveStart(node) {
        console.info('start');

        let itemManager = node.parent.getComponent('item-manager');
        itemManager.itemStartPos = cc.v2({x: node.position.x, y: node.position.y});
        itemManager.maxIndex++;
        node.zIndex = itemManager.maxIndex;

        cc.loader.loadRes('sound/pick', cc.AudioClip, function (err, clip) {
            cc.audioEngine.playEffect(clip, false);
        });
    },

    __moveEnd(node) {
        console.info('end');

        cc.loader.loadRes('sound/drop', cc.AudioClip, function (err, clip) {
            cc.audioEngine.playEffect(clip, false);
        });

        let self = node.parent.getComponent('item-manager');
        self.__adsorption(node);
    },

    __adsorption(node) {
        let picHeight = node.height;
        let picWidth = node.width;
        let nodeVec = cc.v2({x: node.position.x, y: node.position.y});
        let conditions = [
            {x: picWidth, y: 0},
            {x: (-1) * picWidth, y: 0},
            {x: 0, y: picHeight},
            {x: 0, y: (-1) * picHeight},
        ];

        for (let i = 0; i < this.items.length; i++) {
            let itemNode = this.items[i].node;
            let itemPos = itemNode.position;
            let isMoved = false;

            for (let j = 0; j < conditions.length; j++) {
                let con = conditions[j];
                let targetVec = cc.v2({
                    x: itemPos.x + con.x,
                    y: itemPos.y + con.y
                });
                let distance = targetVec.sub(nodeVec).mag();
                if (distance > 100) continue;

                isMoved = true;

                // 目标位置上已经有其他节点
                if (this.__isPosHasItem(node, targetVec)) {
                    let action = cc.moveTo(0.1, this.itemStartPos);
                    node.runAction(action);
                }
                // 目标位置上没有其他节点
                else {
                    let finished = cc.callFunc(this.__checkWin, this);
                    let action = cc.moveTo(0.1, targetVec);
                    let seq = cc.sequence(action, finished);
                    node.runAction(seq);
                }

                break;
            }

            if (!isMoved) continue;
            console.info('自动吸附条件成立!!!!');
            break;
        }
    },

    __checkWin() {
        let conditions = [
            {x: 270, y: 0}, // 2-1
            {x: 270, y: 0}, // 3-2
            {x: 270 * (-2), y: -180}, // 4-3
            {x: 270, y: 0}, // 5-4
            {x: 270, y: 0}, // 6-5
            {x: 270 * (-2), y: -180}, // 7-6
            {x: 270, y: 0}, // 8-7
            {x: 270, y: 0}, // 9-8
        ];

        let j = 0;
        for (let i = 0; i < this.items.length - 1; i++) {
            let thisPos = this.items[i].node.position;
            let nextPos = this.items[i + 1].node.position;
            if (Math.abs(nextPos.x - thisPos.x - conditions[j].x) > 5) return;
            if (Math.abs(nextPos.y - thisPos.y - conditions[j].y) > 5) return;

            j++;
        }

        this.endManager.getComponent('end-manager').showWin();
        this.timer.getComponent('timer').stopTimer();
    },

    __isPosHasItem(node, targetVec) {
        for (let i = 0; i < this.items.length; i++) {
            let item = this.items[i];
            if (item.node._id == node._id) continue;
            if (Math.abs(item.node.position.x - targetVec.x) > 1) continue;
            if (Math.abs(item.node.position.y - targetVec.y) > 1) continue;

            return true;
        }

        return false;
    }

});
end-manager.js



cc.Class({
    extends: cc.Component,

    properties: {
        bgNode: cc.Node,
        maskNode: cc.Node,
        winNode: cc.Node,
        loseNode: cc.Node
    },

    // LIFE-CYCLE CALLBACKS:

    // onLoad () {},

    start() {
        this.maskNode.on('touchstart', function (event) {
            event.stopPropagation();
        });

        this.maskNode.on('touchend', function (event) {
            event.stopPropagation();
        });
    },

    // update (dt) {},

    showWin() {
        this.node.active = true;
        this.bgNode.active = true;
        this.winNode.active = true;
        this.loseNode.active = false;
    },

    showLose() {
        this.node.active = true;
        this.bgNode.active = true;
        this.winNode.active = false;
        this.loseNode.active = true;
    },

});
timer.js



cc.Class({
    extends: cc.Component,

    properties: {
        timerLabel: cc.Label,
        endManager: cc.Node
    },

    // LIFE-CYCLE CALLBACKS:

    // onLoad () {},

    start() {
        this.__startTimer();
        this.isPause = false;
    },

    // update (dt) {},

    pauseTimer() {
        this.isPause = true;
    },

    resumeTimer() {
        this.isPause = false;
    },

    stopTimer() {
        this.unschedule(this.__timerCallback);
    },

    __startTimer() {
        this.count = 60;
        this.schedule(this.__timerCallback, 1);
    },

    __timerCallback() {
        if (this.isPause) {
            return;
        }

        if (this.count <= 0) {
            this.unschedule(this.callback);
            this.endManager.getComponent('end-manager').showLose();
            return;
        }

        this.count--;
        this.timerLabel.string = "00:" + this.__prefixZero(this.count, 2);
    },

    __prefixZero(num, length) {
        return (Array(length).join('0') + num).slice(-length);
    }
});
pause-manager.js



cc.Class({
    extends: cc.Component,

    properties: {
        pauseWindow: cc.Node,
        maskNode: cc.Node
    },

    // LIFE-CYCLE CALLBACKS:

    // onLoad () {},

    start() {
        this.maskNode.on('touchstart', function (event) {
            event.stopPropagation();
        });

        this.maskNode.on('touchend', function (event) {
            event.stopPropagation();
        });
    },

    // update (dt) {},


    pause() {
        this.pauseWindow.active = true;
        this.__plaClickSound();
    },

    resume() {
        this.pauseWindow.active = false;
        this.__plaClickSound();
    },

    __plaClickSound() {
        cc.loader.loadRes('sound/ButtonClick', cc.AudioClip, function (err, clip) {
            cc.audioEngine.playEffect(clip, false);
        });
    }


});





注:代码来源github

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